ALNEXUS

My PC game’s stuck in console (log)



Graphics for the first digital iteration of the Alnexus

Transferring from paper to digital was not how I expected it to be. Transferring combat from paper to digital, I knew I had to make sure functions were working as intended so I tested it by outputting its results on the console log, refining them until they work as intended. Unfortunately, by the time I had to first present this work, I was focused on the proper function of the battle system that I neglected the aesthetics.

I also focused on showcasing function for the visuals. However, one problem I had was working with p5.js. I was  confident on using it to create the website, but it wasn’t made for something as extensive and multi-faceted as a game engine. A file that uses p5.js outputs a canvas element, so its output is one huge interactable canvas element. You can’t specify a certain item is being pressed easily making interactability more complicated. I used HTML buttons to create the basis for the UI, but it is limited to being the box and not the images I wanted up there.

Feedback was sparse, but ultimately as a school project I had to cut down on some mechanics to ease myself for the final draft and get the visuals going.